Engineering Approach
I prefer pragmatic architecture: small APIs, clear ownership, and deterministic behavior where possible. The goal is simple integration in real projects, not complexity for its own sake.
Building low-level tools and libraries in C/C++ for game engines, GPU programming, and graphics. Based in Italy, focused on performance and open-source.
Systems programming with production-oriented C/C++ design
Engine tooling for testing, build pipelines, and data workflows
About
I build focused native libraries that solve concrete problems in game and systems development: deterministic testing, parser tooling, portable shader assets, and lean runtime foundations.
I prefer pragmatic architecture: small APIs, clear ownership, and deterministic behavior where possible. The goal is simple integration in real projects, not complexity for its own sake.
Skills
Core technical areas I use in day-to-day development across systems code, rendering pipelines, and performance tooling.
Projects
Highlighted repositories include short context on what each project solves, followed by a complete live list from GitHub.
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All repositories
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Contact
Best way to reach me is through GitHub or X. I am open to collaboration on tools, engine-side systems, and graphics focused projects.
GitHub
github.com/luppichristianSocial
x.com/luppi_christian